Thursday, November 6, 2008
Thursday, September 18, 2008
Friday, August 8, 2008
asynchronous
DEFINITION - In general, asynchronous (pronounced ay-SIHN-kro-nuhs, from Greek asyn-, meaning "not with," and chronos, meaning "time") is an adjective describing objects or events that are not coordinated in time. In information technology, the term has several different usages.
asynchronous operation means that a process operates independently of other processes, whereas synchronous operation means that the process runs only as a result of some other process being completed or handing off operation. A typical activity that might use a synchronous protocol would be a transmission of files from one point to another. As each transmission is received, a response is returned indicating success or the need to resend. Each successive transmission of data requires a response to the previous transmission before a new one can be initiated.
asynchronous operation means that a process operates independently of other processes, whereas synchronous operation means that the process runs only as a result of some other process being completed or handing off operation. A typical activity that might use a synchronous protocol would be a transmission of files from one point to another. As each transmission is received, a response is returned indicating success or the need to resend. Each successive transmission of data requires a response to the previous transmission before a new one can be initiated.
Monday, March 31, 2008
Flex and Memory Management
When we start working on big flex applications, we will come across memory issues, it we think flash player will take care of it by itself, its not going to work, we want to code our application so that we take of handling objects which we create and removing the eventlistners when and where its not required.
I found one good article on that at the following URl
Flash Player Memory Management and Garbage Collection redux.
Enjoy Exploring
Thiru
I found one good article on that at the following URl
Flash Player Memory Management and Garbage Collection redux.
Enjoy Exploring
Thiru
Wednesday, February 27, 2008
Widgets
Widgets
Widgets are lightweight Web applications developed using familiar, standards-based Web technologies used to create Web pages: HTML, CSS, JavaScript, and even advanced AJAX. They give S60 users a full Web experience with instant access to the most essential Web 2.0 services and Internet content. With widgets, people can personalize the content and services that matter most to them.
Widgets Code Camp
Widgets are lightweight Web applications developed using familiar, standards-based Web technologies used to create Web pages: HTML, CSS, JavaScript, and even advanced AJAX. They give S60 users a full Web experience with instant access to the most essential Web 2.0 services and Internet content. With widgets, people can personalize the content and services that matter most to them.
Widgets Code Camp
Sunday, December 30, 2007
Sunday, December 16, 2007
Action
Tom Peters on Action
From: ddebowczyk, 11 months ago
"We have a 'strategic plan'. It's called doing things." - Herb Kelleher
SlideShare Link
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